Also occasionally used in reference to classes that are felt to require several above average ability scores to be effective, such as the monk.- Mnk: Monk - N, NN, or TN: Neutral, or True Neutral. - NE: Neutral Evil - NG: Neutral Good - Pal: Paladin - Pa O: Polymorph Any Object.- 2.5e: Term sometimes used to indicate AD&D games that used the later rules supplements (Skills and Powers, Combat and Tactics, Spells and Magic, etc.). - 3.5: The revised version of 3e or original d20 D&D.- 3.x: Refers to 3rd edition and 3.5/original d20 D&D collectively.In 3.0, refers to psionic casting, in which the ability score connected to manifesting a power changed depending on the discipline of the power.For example, metacreative powers were based off of Int, while telepathic powers were based off of Cha.This thread includes a number of abbreviations, acronyms, and terms commonly or uncommonly used on these boards that may not be common knowledge.
Commonly encountered but unusual dice types listed below.
In this case, each class granted a base To Hit number, modified by Str or Dex depending on the attack type, magic, and other factors.
Then it has the AC of the target subtracted from it to determine the actual To Hit number for a specific AC.
- d2: Two sided die, usually "rolled" by either flipping a coin or using a d4 and counting a 3 as a 1 and a 4 as a 2. Some actual d100s exist, but usually rolled using two d10s of different colors (one as the 10s the other as the 1s). d% sometimes also refers to a d10 numbered by 10s (00-90) specifically for rolling these checks. - CCG: Collectible Card Game - Co C: Call of Cthulhu, refers to any version of the game. d20F refers to the d20 Future supplement, and games utilizing it.
- d3: Three sided die, rolled similarly to a d2, but in this case with a d6 (4 becomes 1, 5 becomes 2, 6 becomes 3). - FASA: Fredonian Aeronautics and Space Administration.